Take all your lances with at least 28 cost, with a physical testament or mastery (cross assault) one with fatal testament is good, avoid constant ability power up, but planetary lances, mithra's lance, or similar are perfect. Lancer is one of the two one hit ko class, but to do it you need the right gear for your killing-job, perfect here you are!įirst damages, your output must be maxed, well how could you do? Master of break, master of chance break, and master of ability power up when break, say hi to your mage-punch-ball, dear lancer! You have to set 7bows-5armors/cloths-5helms/caps-7wind monster (or 6wind and a utility monster) Perfect, place about 5 helm or cap and 5 armors or cloth, take balanced your defences, you can use an armor and a helm that give you fatal testament xl, and a constant power ability up, the rest keep damage reflection or reduction. So put one or two utilities (strong please) doesn't care if unbalance a bit your stats, probably you'll need buff/debuff/planet/resurrect etcetera the rest are all wind monster, so you can have the best output of damage! Put all you bow you can, exactly 7-28 cost-bows maximase damages, if you had good results in last rgb, you can think about exchange the new bow, and reforge it (use it only if SSR, and praise for more medals to make this ur as soon as possible)įirst, remember in pve skills > GS (obviously not too much) To do this first of all take your bow and watch at its skills, if have the fatal testament is OK, with mastery (arabesque, valtzer) is OK, with a constant skill that increases your damages, is OK, with similar skill (planet bow, mithra bow, and similar perfect)Īt least you need 28 bows, and ONLY bows. Well, you need first of all to maximise your damages. Well archer are so damned op, their skills are so overpowered, best dps and no one can stop them (their anti class usually is a supporter, not a dps, perc that augment mdef, so mages can't do too much, and lancers are weakened against archers) but they'll have good results when their attack is similar to their magical attack. Masters of opness, masters of multi hit and giving status aliments, welcome to the archer league! This guide always talk about ppl with about 135 levels, so the character can have enough cost and slot for build a good character. Now this guide is especially for PVE, it's useful for the PvP but for this I'll write another guide about the GB that could be more useful. ~Unison element, I'll talk about the element never the stats, so you have to know what I mean: water (def/mdef), fire (atk, def), wind (atk/matk), light (matk/def), dark (matk/mdef), haste (atk/mdef) ~PVP (player vs player) when you fight against another person ~PVE (player vs engine) when you fight against an IA ~healer, a supporter who can restore allies hp, heals from debuff or status aliments ~supporter, a character that doesn't deal damages, but focus on support the ally (with skills like cheer, charisma, wind of courage etc) ~tank, this describe the character who can resist at a big amount of damages before falling ~Glass Cannon, the meaning is the same of DPS, high damages, low defences and life ~DPS (damage per second), this describes the character pointed in pure damages, this character have an enormous amount of damage output, but he can't resist at too many damages Said that, I would like to explain the sense of some therms, to help you in understanding what I'm going to write. First of all, these are just guidelines, obviously you are free to follow them, or have bad spawn.
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